text jiggle shader
I have a very simple shader that I want to share. Just apply it to the text and it will work.
Shader code
shader_type canvas_item;
uniform float jiggle = 5.0;
uniform float speed = 2.0;
void vertex() {
VERTEX.y += VERTEX_ID % 2 == 0 ? cos((TIME * speed) + VERTEX.x + float(VERTEX_ID * 10)) * jiggle : sin((TIME * speed) + VERTEX.x + float(VERTEX_ID * 10)) * jiggle;
}

