Undertale Animation Skew
ut animation based skew shader for ut fangames (heavy wip)
to call it in code you first want to call a specific variable
var legs = $legs.material.get_shader_param(“TopPosition”)
var shader = sin(timer * frequency) * amplitude
then you want to use a basic sin timer system to move it in an animation syste
Shader code
shader_type canvas_item;
uniform vec2 TopPosition;
void vertex(){
if( UV.x >= 0.0 && UV.y <= 0.0) {
VERTEX+=TopPosition
}
}