Rotate
Use the polygon snippet to draw a shape and rotate it with the rotate()
function.
vec2 rotate(vec2 uv, vec2 pivot, float angle)
{
mat2 rotation = mat2(vec2(sin(angle), -cos(angle)),
vec2(cos(angle), sin(angle)));
uv -= pivot;
uv = uv * rotation;
uv += pivot;
return uv;
}
void fragment()
{
vec2 rotated_uv = rotate(UV, vec2(0.5), TIME);
COLOR = polygon(rotated_uv, 0.35, 5);
}