Burn Sprite

A simple burn effect. can be iterated on for a better look.


To use the shader first set the noise variable to a noise image. Next set the Color curve to choose how the image should burn. You can make the burn transition through any color range you want. See below for my configuration, which goes black, red, orange, transparent.


The most obvious way to improve this shader is to change the mask on what the burn area is, but I’ll leave that up to you.

Shader code
shader_type canvas_item;

//programatically change this if you want to, remove the progress based on time.
uniform float progress : hint_range(-1.0,2.0) = 0.0;
//the width of the burn area, higher values makes the burn wider, 1 makes the burn cover the whole sprite
uniform float width : hint_range(0.0,2.0) = .2;

//Noise to sample from for the burning
uniform sampler2D noise;
//colors to use for the burn color, the progress of the burn goes left to right
uniform sampler2D colorCurve;

//make this timed or not, if not timed, you must programatically set the burn (such as with a lerp)
uniform bool timed = true;
//speed of the burn
uniform float speed : hint_range(0.0,1.0) = 1.0;
//hacky way to make this angled, far from perfect. 1.0 is right to left. 0 is bottom to top. outside
//that range is wierd.
uniform float angle = 1.0;

float inverse_lerp(float a, float b, float v){
	return (v-a)/(b-a);

void fragment() {
	float burn_progress;
		burn_progress = (fract(TIME * speed / 2.0) * 2.0);
		burn_progress = progress;
	float noise_value = texture(noise,UV).x;
	float mask = inverse_lerp(1.0 - burn_progress,(1.0 + width) - burn_progress, (UV.x * angle + UV.y * (1.0-angle)));
	float value = clamp(mask + noise_value,0.0,1.0);
	vec4 curve_value = texture(colorCurve,vec2(value));
	COLOR = mix(COLOR, curve_value, value);
	COLOR.a = min(texture(TEXTURE,UV).a,COLOR.a);
burn, fire
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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10 months ago

Thank you very much! good shader!