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profesorshader
Profesor Shader
github.com/profesorshader
Short intro
Indie game developer
Shaders
Canvas item
Broken glass hole (animated and procedural)
Sky
11
Anime Style Sky Shader
Canvas item
10
Retro Luma Color Reduction/Quantization (Posterize) + Dithering
Spatial
7
Tentacular Shader (a.k.a Bezier Deform)
Canvas item
1
32
Anime Style Speedlines (w/ or w/o distortion)
Spatial
2
Selective Post-processing
Sky
1
40
Fantasy Sky (Anime Style)
Canvas item
17
Anime Style Fire 2D
Canvas item
80
Tiler (pseudo splatter)
Particles
2
59
Wind Driven Falling Particles (leaves, petals, feathers…)
Spatial
47
Anime Style Lens Flare Rainbow Rays
Fog
36
Magical Mist
Spatial
40
Simple Dissolve (+ragdoll tutorial)
Canvas item
45
Scene Change Transition Effects (persona 5 inspired)
Spatial
24
Anime Style Eyes (Procedural Eye Shader)
Spatial
18
Blend ORM materials 2 (+hotspot texturing tutorial)
Spatial
62
Anime Style Metal (Metallic Toon)
Spatial
8
Blend ORM materials (+trim sheet tutorial)
Particles
1
36
Blood Spray Particles
Sky
14
Celestial Shader 2
Spatial
2
37
Waving Cloth (90s’ anime style cloth physics)
Spatial
1
36
Dynamic Animated Liquid Texture (Blood, Paint, Water and other Fluids)
Spatial
11
Improved inverted hull (simplest outline shader improved++)
Sky
10
Celestial Shader