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depth
Spatial
11
Fullscreen SDF Raymarching with Smooth CSG and Depth
Spatial
41
Black Tunnel Shader
Canvas item
6
SAI-like Color Adjustments
Spatial
16
Improved Censor Shader
GLES3
Spatial
4
226
Parallax mapping
Spatial
9
Simple World Normal from Depth
GLES3
4.x
Spatial
1
Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground
4.x
Spatial
2
7
Depth based fade (Fog of war)
GLES3
4.x
Spatial
5
48
Portal Card (N64 entrance)
4.x
Spatial
11
Water with foam and depth
Spatial
54
Distance Gradient Fog 4.3+
GLES3
Spatial
8
79
Outline Shader (for stylized games)
Spatial
2
36
Per-Object Sobel Edge Detection Shader
Spatial
2
55
Depth-Based Outline Shader
4.x
Spatial
10
depth to WorldSpacePosition(4.3+)
4.x
Spatial
4
depth to ViewSpacePosition(4.3+)
4.x
Spatial
23
linear depth (4.3+)
GLES2
GLES3
4.x
Spatial
6
7
Fullscreen Raymarching with Depth Check
4.x
Spatial
1
10
Depth adjustment for Clipping protection
Spatial
2
46
Depth based Tilt-shift
GLES3
4.x
Spatial
3
13
Linear Depth/Depth Fog
Spatial
38
Normal-based Edge Detection with Sobel Operator -Screenspace
Spatial
8
43
Extrude 2D Texture in 3D
Spatial
10
Depth-based Edge Detection with Sobel Operator – Screenspace
Spatial
2
28
Dynamic Depth of Field
4.x
Spatial
9
29
Post-Process Outline (Depth/Normal)
Spatial
6
Move object’s DEPTH value relative to camera
4.x
Spatial
8
39
Depth Modulated Pixel Outline in Screen Space
GLES3
Spatial
5
76
3D Edge Detection Shader (Borderlands-Style)
GLES3
Spatial
1
17
Raymarching with depth writting
GLES3
Spatial
4
92
Parallax Ice | Depth effect
GLES2
Canvas item
2
32
Variable Blur – Works with parallax layers
GLES2
GLES3
Canvas item
2
47
2D Light Z-Depth
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