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Spatial
Spatial
1
19
Mech Gunfire Effect – Smoke Shader
Spatial
2
23
Mech Gunfire Effect – Muzzleflash Shader
Spatial
1
World Coordinate Edge Fade
GLES2
GLES3
4.x
Spatial
6
29
3D fire shader
Spatial
1
16
Circle Mask (with Feathering & Position)
Spatial
3
29
Flat Border / UI Box
4.x
Spatial
1
10
Simple World Triplanar Grid (Allows Transparency)
Spatial
5
3D HP Bar of 2 Blended Colors
Spatial
4
33
PSX Drag-&-Drop Shader
Spatial
20
XR-Safe Matcap
Spatial
1
85
Skyward Sword Pointillism (with depth)
4.x
Spatial
1
122
Screen Space Frost, with volumetric Snow
4.x
Spatial
1
19
Post Process Anti Ailiasing
Spatial
24
SDF Range Rings (3D)
4.x
Spatial
7
39
Synty Biomes Tree Compatible shader
4.x
Spatial
7
Vertex Displacement/Height Material
4.x
Spatial
27
Stylized Water Shader
4.x
Spatial
2
10
Lightning arc
4.x
Spatial
4
10
Uniplanar mapping with dithered blending
Spatial
1
16
Raycasted Infinite Cylinder
Spatial
6
49
GradientTexture Shader
Spatial
35
Ultimate Terrain Maker
Spatial
4
24
Low Poly Fresnel
Spatial
38
3D Low Distortion Refraction (Low Poly Glass)
4.x
Spatial
2
19
Triplanar normal mix shader + detail options
Spatial
3
42
The Pain Shader
GLES3
4.x
Spatial
23
Contact Refinement Parallax Mapping
GLES2
GLES3
4.x
Spatial
2
24
Accumulated light (3D)
4.x
Spatial
1
10
Depth adjustment for Clipping protection
Spatial
7
51
Clean pixel perfect outline via material
GLES3
4.x
Spatial
3
44
Parallax Occlusion Mapping with self-shadowing
Spatial
16
144
N64 Style Skybox
Spatial
2
5
VR Grid floor with falloff based on XRCamera position.
Spatial
2
46
Depth based Tilt-shift
Spatial
16
Decal shader 4.0 port
Spatial
38
Toon glass
GLES2
GLES3
4.x
Spatial
2
33
screen space refraction shader
GLES2
GLES3
4.x
Spatial
1
17
Glass shader
4.x
Spatial
4
36
Water Shader
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