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4.6
Canvas item
1
Testing_the_waters
Canvas item
2
21
Stylized Screen Edge with Threshold FX
Spatial
1
15
1-bit Spatial Multi-Dithering Shader with 1-Bit Per-Material Color Palette
Canvas item
6
SAI-like Color Adjustments
Canvas item
7
Cool Mandlebrot Shader (Euler Julia Resonance)
GLES3
Canvas item
1
7
Triangular Pixelation
Canvas item
10
Color Adjustments
Sky
9
Celestial Shader
Canvas item
1
20
Angular Ability Cooldown Display
Canvas item
14
Health Bar
Canvas item
14
Colour Correction / Grading
Canvas item
2
21
[UPDATED] N64 RDP Dither + VI Post-Process Effect
Spatial
3
17
N64 RDP Color-Combiner System
Spatial
14
Striping shader
Canvas item
61
Wall Destruction / Block Break
Canvas item
21
Circular_Cresent_Slash_2D_Mask
Spatial
6
Dual Kawase Blur (up)
Spatial
2
Dual Kawase Blur (down)
Canvas item
Screen
Spatial
1
22
Gaussian screen warp
GLES2
GLES3
Canvas item
7
vhs
GLES2
GLES3
Canvas item
vhs
GLES2
GLES3
Canvas item
2
26
Bit Depth / Posterize Post-Process with Optional Dithering
GLES3
Canvas item
3
Splat Mapping (Canvas Item + PBR)
GLES3
Spatial
1
64
Hologram Effect
Spatial
11
Mission Ring Shader
GLES3
Spatial
1
7
Circular/Polar Texture Tilling
Spatial
48
Dither Portals
Spatial
43
Stochastic Texture Hex-Tiling (Mikkelsen’s Adaptation)
Canvas item
12
65
Accumulation Motion Blur – Compositor Pipeline
Spatial
7
Screen Space Fresnel Filter
GLES2
GLES3
Canvas item
7
Jostar Shader
GLES3
Canvas item
4
Simple Spiral
Spatial
1
Test
Spatial
1
[WIP] PSX Shaders
Spatial
9
Sprite3D Color Swap & Rainbow Shader
GLES3
Spatial
77
Quake-style fluid
Canvas item
1
20
Overlapping Seamless Textures with Alpha and Time-Randomized Order
Canvas item
8
Counter-Strike Style Scope
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