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Spatial
3D Pixelation via material
LopkaUna
Normal-based Edge Detection with Sobel Operator -Screenspace
nuzcraft
Wireframe
SuperDoomKing
Extrude 2D Texture in 3D
kidcolt
Stylized Cartoon Grass
dip
Depth-based Edge Detection with Sobel Operator – Screenspace
nuzcraft
Infinite Ground Grid
xyz
CRT Shader for 3D game
LCFRREX
Holographic Sight Reticle
Glitshy
Volumetric nebulae/clouds
Acetix
Local Space Y-Billboard Shader
Kalcen
Car Tracks On Snow Or Sand – Using viewport textures and particles
dip
Beefed up World Normal Mix Shader v1.1
Kalamster
Bloody Pool! – Smooth blood trail
dip
Rotating Billboard Sprite 3D
annandistance
Transparent Water Shader supporting SSR and Refraction
marcelb
Volumetric Raymarched (animated) Clouds v2
thepathgame
Volumetric Clouds
thepathgame
Advanced 7 Texture Albedo Terrain Shader
Unhinged Dev
PS1/PSX Model
Grau
Cloud material
Mythical
Wind line
Mythical
UCBC’s Stylized Light with Light Masking
usernames_cant_be_changed
circular pattern
Pixezy
2.5d sprite shader
kyra
Energy shield with impact effect
Dan
Iterative parallax mapping
Rytelier
Basic Skyscraper Window Lights
leftenddev
Dynamic Depth of Field
Qtan1
Wandering Clipmap – Stylized Grass
ZestfulFibre
Wandering Clipmap – Stylized Terrain
ZestfulFibre
Screen Cavity (Blender-like)
Ivan Isaev 643
SimpleToonHair
D3ZAX
3D Pixel art outline & highlight Shader (Adapted for In-Editor/ Perspective)
ARez
Albedo Terrain Mix Shader
Nanotech Gamedev
Depth Edge Highlights Shader
waterisblue
global vertex snapping with 3dresolution scaling
zodiepupper
Quick Procedural Floor Tiles
mikatomik
Voronoi Guard Effect Shader
arlez80
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