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Spatial
MatCap/View-Based Fake Vertex-Shading
Purpbatboi2i
Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground
penguenbit
Atlas Region Tiled Repeat (3D)
Cammymoop
Pride Remix
tentabrobpy
Thick outline post process shader
xtarsia
Spikes/Bumps (UV based)
TheDyingOfLight
Shader per Fra Scemo
ZeroLemniscate
Mario Bridge Shader
Loop_Box
Banded Depth Fog (+ Low Poly Fog)
KnightNine
Realistic Ammunition Shader for Godot
cabra.lat
Low Poly Waterfalls
KnightNine
Stylized BOTW Fire
Loop_Box
Stylized Smoke Shader
Loop_Box
3D Hologram Shader
Loop_Box
Procedural Metaballic Splash
Alkaliii
Simple Hologram Shader
aquinas_nz
Obstructing Wall Dissolve
6ajmon
Iridescent Chrome Shader
Gerardo LCDF
Fur/Grass with Shell Texturing
vamack
Shadow Gradient
capitanlopez
Stencil-based silhouette
rrh
Lighting Independent Cel Shader
LimeJuice3D
Outline, Posterization, Color Palette and Dithering
Destrea
Hacker/Coding/Matrix Surface
mevahu
Colored Fresnel Shader
Loop_Box
Halftone spatial shader
Shenghao
Basic Gaussian Blur
mikemike
Star Wars-Style 3D Hologram Shader
Gerardo LCDF
Simple Foliage/Subsurface Scattering Shader
int_45h
Screen-space oriented texture display
rrh
Anamorphic Lens Flare
blitpxl
Sprite3d outline working billboard
jaxoo
Toon Shader Contact Shadows
Evident
Seamless texture sampler without repeating patterns / tiling.
hungryproton
2007 Blox Engine graphic shader
tqef
Depth based fade (Fog of war)
lavishbehemoth
Glitch worldborder but it has a very specific implementation idk
dairycultist
Glitch
dairycultist
Metaballs
Davidoron
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